Regular hosts: Alex Davis and Mark Odor

 

Rules (main game): Lingo in the Palace follows rules very similar to the version of the show on GSN. A coin flip determines which team plays first.  The first letter of a word is provided to them; and they must guess that word in five guesses.

 

Once a player gives a dictionary certified word, it will appear on the screen.  A red square indicates that the player has successfully placed that letter on the board; a yellow circle indicates the letter is in the word, but out of place.

 

 

In this example, the team was spotted the letter B, and their initial guess was bonds. The B is in position, and the N is in the word, but out of place.

Their next guess was Broad. This dropped the R in place, and the team now knows that there is both an A and a N in the word.

Their next guess is Brin. The B and the R are still correctly in place, and they know now that there is an I in the word; which should allow them to solve it.

However, they got a case of brain-lock, and had to place brand on the board; so they wouldn't lose their turn.This did, however, help them, as the A dropped into place.

The team then guesses Brain for their final guess. The word is correct.

 

If a team gives a non-dictionary certified word, a proper name, or runs out of time, control passes to the other team. The other team gets a bonus letter, and takes control of the board.

 

If this happens on the last line (line 5), and the team whom got the board second cannot solve it, it goes back to the team initially in control, with a bonus letter for a final guess.If the word is not guessed in this time frame; not only do you have four idiotic players, the word is scrapped.

 

Correctly guessing the words nets a team $25 in round 1 ($50 in round 2) ; and they get to draw 2 balls to place on their board:

 

 

The team always begins with 10 of the 25 numbers covered; a team always has the possibility of scoring a Lingo (five covered balls in a row) on their first turn; as 3 balls in a line are always covered. Each team has their own board (one team has odd-numbered balls, the other team even). The balls in the hoppers are as follows:

 

Scoring a Lingo gives a team $50 ($100 in round two) and control passes to the other team. The team with the most money after two rounds wins the game, and goes to the bonus round.

 

 

These are all examples of a “Lingo”.

 

Bonus Game

 

The bonus game is considerably tougher than the main game; as 6 letter words are now used. The team has four minutes to solve as many words as they can.

 

If a team becomes stuck, they can call for a bonus letter. Ways to earn a bonus letter are:

 

The bonus letter fills the next blank in the word. Team score $200 for each word, and play for 10 times that (20 times that on the first pull), if they draw a Lingo. Here, 12 of the 25 numbers are spotted to the team. A team gets to draw as many balls as words they got right in the bonus portion of the game. For example, a team correctly solving 4 words in the bonus round play for $16,000 on the first pull; $8,000 on the remaining pulls; and get to draw 4 balls. Only numbered balls are used in this portion of the game.

 

Other rules:

 

DOWNLOAD LINGO SOUNDPACK HERE

 

Teams   Bonus Words Money Wins Losses Main Game Score
DJ/Kevin   0 $325 0 1 325
Stanton/Resurfaced   5 $10,925 1 0 425
Chris/Scott   0 $50 0 1 50
Jon/Paige   2 $1,375 1 0 475
Paige/Ty   0 $175 0 1 175
Rob/Erskine   7 $14,975 1 0 475
Gus/Ty   5 $2,400 1 0 400
Speedy/Paige   0 $250 0 1 250
Erskine/Jon   5 $10,800 1 0 300
Joe VG/Joe Raygor   0 $700 0 1 200
Mark/Jon   4 $15,225 2 0 400
Ty/Chak   0 $50 0 1 50
Erskine/Gus   4 $10,800 1 0 300
Joe Raygor/DJ   0 $1,200 0 1 200
Joe VG/Chak   0 $250 0 1 250
Stanton/Bad Jason   0 $625 0 1 125
Travis/Mark   6 $12,525 1 0 525
Travis/Lillith   0 $200 0 1 200
Marc/Erskine   7 $15,100 1 0 600
Joe VG/Dean   0 $150 0 1 150
Gordon/Robert   6 $13,475 1 0 475